Post Your Abomination, Ancient Slime Here (from Admin)

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    You have 168 hours and has 800 million health

    Abomination has four different areas that can be attacked, each with its own health and resistance. Additionally, Elementals will occasionally spawn while the wings are still alive:

    ■Main 1 (325 million health) - Dispatch to defeat Abomination.

    ■Main 2 (325 million health) - Dispatch to defeat Abomination.

    ■Stomach (75 million health) - Dispatch to enable Fire Weakness on Main 1 and prevent Abomination from summoning

    ■Water Slimes. Reduces damage to Main 1 maximum by 25% while alive.

    ■Tentacle (75 million health) - Dispatch to enable Wind Weakness on Main 2 and prevent Abomination from summoning

    ■Earth Slimes. Reduces damage to Main 2 maximum by 25% while alive.

    ■Slime Minions (1.25 million health) - Water Slimes are randomly summoned to players that are attacking Main 1 or the Stomach when the Stomach is still alive, and do not have Water Resistance. Only that specific player is able to attack the elemental, the player is marked with a green symbol next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. (There are reports that Water Slime was spawned by attacking Main1, even when the Stomach was dead and Main1 had Fire Weakness enabled; so it is best not to kill Slime Minions outright, as they may come back again. Best to get it down as close to zero life as possible, and leaving it until you have only one of the Mains alive. It is safe to kill the Slime Minions then.)

    Abomination has Piercing, Water and Earth Resistances, and Fire and Wind Weaknesses..

    ■Main 1 - +15 Piercing Resistance (Max block 15%), -10 Fire Weakness (Maximum bonus 10%, enabled when Stomach is defeated)

    ■Main 2 - +15 Piercing Resistance (Max block 15%), -10 Wind Weakness (Maximum bonus 10%, enabled when Tentacle is defeated)

    ■Stomach - +15 Piercing Resistance (Maximum block 15%), +5 Water Resistance (Max block 5%)

    ■Tentacle - +15 Piercing Resistance (Maximum block 15%), +5 Earth Resistance (Max block 5%)

    Divine Armor

    Abomination's Mains have Divine Armor. This armor requires 340 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.0882353% for each point of Divine Power you have.

    Rewards:

    Slime Minion Drops

    ■Fragment of Water Protection - Ingredient

    ■Fragment of Earth Protection - Ingredient

    Rare Drops

    ■Tarnished Gauntlets (Gloves: Attack:9 Defense:7)

    ■Forgotten Helm (Helmet: Attack:18 Defense:11)

    ■Lost Ring (Amulet: Attack:15 Defense:15)

    ■Dissolved Aegis (Off-Hand: Attack:28 Defense:32)

    Epic Drops

    ■Tarnished Plate (Armor: Attack:26 Defense:29)

    ■Acidic Greaves (Boots: Attack:3 Defense:5)

    ■Abomination Cleaver (Weapon: Attack:36 Defense:32)

    ■Abomination Slime (Ingredient)

    ■Bronze Ore of Physical Resistance (Ingredient)

    ■Bronze Ore of Physical Piercing (Ingredient)

    ■Dull Shard of Water Protection (Ingredient)

    ■Dull Shard of Water Fury (Ingredient)

    ■Dull Shard of Earth Protection (Ingredient)

    ■Dull Shard of Earth Fury (Ingredient)

    Loot Damage Threshold (~approx.)

    ■1 Epic Drop = 6 million

    ■2 Epic Drop = 12 million



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